The screen can fill with foes at times, so there’s a heavy emphasis placed on constantly shooting and maintaining your distance. There are a decent variety of enemies to face off against, with some basic minions that act as fodder, some that’ll blast projectiles your way, some that’ll explode, some that’ll teleport across each area, and so forth. Do you focus on earning the cash to buy new gear? Or do you prioritise upgrading what you’ve already got? Or do you take a risk and take a more difficult route that throws more enemies your way, but rewards you with even more bonuses? There’s a risk versus reward element in place in the game, but ultimately players can define their own progress. Players will progress from area to area, with a choice given as to the route they want to take – each offers a different reward, so players can cater their progress towards their playstyle. “The action is solid and satisfying, the spell variety offers plenty of creativity, whilst clearing an area of enemies and getting a fresh upgrade ALWAYS feels good.” You can even unlock perks and upgrades to boost your character’s skillset, whilst the additional weapons you find throughout each area give you more flexibility in your attacking options. The multiple spells offered at the start of the game each give players something unique to utilise (my personal favourites have been the shards and the scythes), whilst powering them up by collecting upgrades during your run makes you a real powerhouse by the end. Thankfully, the gameplay makes up for it, with Lone Ruin having one hell of a fun gameplay loop that sees players blasting away at enemies in twin-stick shooting action. I’m probably nit-picking a little bit because it’s clear from the get-go that storytelling isn’t meant to be the standout aspect of the game, but I always hope for a bit more from games like this, if only to keep myself invested in the journey over the multiple playthroughs it takes to succeed. It made it a little difficult to care about the protagonist’s plight, especially when you compare it to similar titles that flesh out the world and its characters with detail. There isn’t a whole lot of depth to the game’s narrative, with Lone Ruin keeping it simple as far as its storytelling goes – both with the intro and the very brief ending. It’s dangerous to go alone, right? From there, you head into the dark remains of a ruined city, going deeper and deeper as you slaughter the countless foes coming your way, with the ultimate goal being to defeat the vicious being that seems to have plagued the land. The premise of Lone Ruin is pretty straight forward, with players approaching a mysterious robed figure who gives you a magical attacking ability to venture forth with. After that? It’s still fun, but lacks the depth and content seen in some of the more high-profile releases in the roguelike genre to keep me coming back for more. I played Lone Ruin for over three hours straight after booting it up, with the satisfyingly intense combat keeping me completely invested in the action until I managed to beat it.
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